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From our experience, the best way to do these is by laying down some basic ground rules when building the best 5e necromancer build. However, if the staff charges go above 50, Retributive strike occurs.Before we get to the best 5e Necromancer builds, we need to ensure we obey the laws of the game at all times. Spell Absorption: Advantage on saving throws against spells + Absorb a targeted spell attack that is only against you with your reaction, cancelling the magic effect and gaining the number of charges equal to the targeted spell cast.+2 to attack and damage rolls when wielded.Protection from Evil and Good (no charges required).Instead of just 20 charges, the Staff of the Magi has 50 charges, regaining 4d6 + 2 every dawn. If the Staff of Power is a dream, the Staff of Magi is out of this world for any Warlock. This staff is more powerful than the Staff of Power – if that makes any sense. If they are between 21 to 30 feet – damage will be 4 x number of charges in the staff Staff of the Magi
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If they are between 11 to 20 feet – damage will be 6 x number of charges
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If they are 10 feet or closer – damage will be 8 x number of charges On a failure, they take origin x number of charges in the staff. If you fail, you take 16 x the number of charges remaining in the staff of force damageĮvery creature in the area makes a DC 17 Dex saving throw.
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